![]() ![]() The other issue is that I was only able to play the game alone, an experience which frequently reminded me that I was not supposed to be doing so – it is, after all, a game designed around multiplayer fun. Since all loot disappears when you die, the locked chests only serve to feel restrictive. There’s also no way to know if you’re about to waste a key to find equipment worse than your current gear, which I encountered a handful of times. In every run, I encountered far more locked chests than keys, which means I was only able to collect a couple of pieces of loot at a time. But chests containing gear can only be opened by keys, which rarely drop from chests and enemies. But it’s not without some puzzling ideas – the strangest of which are chests.Ĭhests found while exploring are opened as you approach them – if they contain money or resources. It all comes together in a light and engaging experience. The game offers four different playable characters who all have unique skill trees and abilities – Conan can enter a rage state where his hits get stronger and faster, for example, and Valeria the spearwoman can turn into a small tornado that deals constant damage. There is also a parrying mechanic system, for those wanting something a little more demanding. Conan Chop Chop is the perfect kind of mayhem game, as raising hell is even part of its silly but forgettable plot.Frameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen> The action escalates pretty quickly, as the game doesn’t take long before shoving the screen with tons of enemies at once. It’s not that they were utterly useless, mind you, but dash abilities, parrying shields, and other minor attacks just didn’t pay off as well as holding the right stick to a specific direction and watching your barbarian of choice mow down everything in front of them.Īnother thing I need to point out is that, while hilarious and really entertaining if you decide to play it by yourself, Conan Chop Chop is the kind of game where bringing over friends to have fun with you is borderline mandatory. I didn’t use half of Conan’s abilities – there was no need to use them. Having to pay attention to enemy openings in order to properly parry them, for example, is nice and all, but when you’re literally told to “chop chop” like there’s no tomorrow, I honestly think the game would have been better if it were even dumber. While Conan Chop Chop is stupidly simplistic when it comes to its art style and controls, I feel like its controls could have been even simpler. The game wants you to go full on Leroy Jenkins onto enemies, all while paying attention to their movesets and incoming attacks. Explore randomly generated maps, search for loot, kill enemies, die over and over again, and use some of those resources to upgrade your barbarian for your next run. You do have access to bows and arrows, but your ammo meter (which acts like a stamina meter) is scarce and takes a while to reload. Think of the gameplay loop seen in roguelikes like The Binding of Isaac, but with a more, let’s say, “barbarian” coat of paint, and a larger focus on melee combat. The core principle behind Conan Chop Chop is simple. Fourth wall breaks, silly gags, cartoon violence Conan Chop Chop has all of those covered. Everyone involved in this game, be it the developers or the voice actors, clearly had a blast while working on it. Not only did it look hilarious, with some panels even resembling the exaggerated facial expressions seen in cartoons like Animaniacs, but everything was completely voiced, and well done at that. I was hooked from the moment I watched the game’s introductory cutscene. You can call Conan Chop Chop many things, but you cannot say there was no effort or love put into it. The art style might be silly, but it’s intentionally silly. Ladies and barbarians, I present you the best Conan game ever made. ![]()
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